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Adobe After Effects CS6 OverviewĪdobe has come up with an application that will enable you to create some stunning visual effects for your movie or any other video.
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Time-Distance Smoothing: Time-Distance smoothing helps you to smooth distance calculations over a period of time and avoid jitter or any sudden movements in the Plexus. You can contain all the vertices of a group/all groups in an arbitrary 3D shape. Instance Containers: You can create containers out of any shape using the new instance containers, even OBJs.
You can also create nested instances (like nested comps) and have numerous instances. Instances w/Echo: Create multiple instances of existing Plexus objects and replicate them in 3D Space with Echo delay. You can also control the time and range of those splines using the Range Selector Animators. You can also create Bezier Beams, which are very helpful to create Infographics and other visualizations.ģD Splines: Use Spotlights to create 3D Splines and control them in 3D space. Control the time of the beams and the range using Range Selector Animators. OBJ Facets are automatically imported and can be used to create Facets.ģD Beams: Create Beams in between objects/ in between groups. Improved OBJ Support: OBJ File Sequences are automatically detected and relative paths are used for better project management. Also, you can choose between multiple looping modes. You can now also use non-square aspect ratio compositions as sprites. Random Sprite Sampling: You can create sprites with random time sampling per vertex to create unique sprites. Render Objects: Create multiple Render Objects to render multiple points/sprites/lines/facets using the same vertex data and control them using groups. Choose between Nearest Triangles, Outer Hull and Mesh Triangulation modes to achieve different types of Triangulation. Control the properties of triangles based on the distance between vertices. Triangulation: Triangulate point clouds and reconstruct geometry from points automatically. Modify Position, Color and Rotation properties of Facets using Noise Effector, Spherical Effector and Layer Map Effectors. You can use any lights in the composition to shade the Facets. You can use 3D Tracking data directly without any expressions.įacets & Facet Effectors: Generate Facets between points and control its properties based on the distance between its vertices. Layers Object: Get Point Data from not just Point Lights, but also 3D Null Layers, Spot Lights and all 3D Layers in the composition. Scale Plexus using the Transform Effector. Individual Noise Amplitude Control for Each Light. Use AE Lights to shade the Plexus and Color Maps to color the particles. You can import OBJ Files and OBJ Sequences into Plexus. Highly Integrated into After Effects, native Camera and Light aware.īreakthrough Modular Workflow, that is infinitely configurable.Ĭreate Organic Structures using Powerful Replication Tools.Įffectors to create Physical Simulations.